{"id":281,"date":"2026-02-23T08:00:00","date_gmt":"2026-02-23T07:00:00","guid":{"rendered":"https:\/\/mallpath.ovh\/darkphoenix\/?p=281"},"modified":"2026-02-18T13:11:59","modified_gmt":"2026-02-18T12:11:59","slug":"rutas-primera-persona-webgl","status":"publish","type":"post","link":"https:\/\/mallpath.ovh\/darkphoenix\/rutas-primera-persona-webgl\/","title":{"rendered":"Rutas en primera persona en WebGL: modo inmersivo ya disponible"},"content":{"rendered":"\n<p>Hoy podemos decirlo claro: <strong>ya hemos implementado las rutas en primera persona en MallPath<\/strong>, de momento <strong>solo dentro del motor gr\u00e1fico de WebGL<\/strong>. La idea era dar el salto de \u201cver una ruta\u201d a \u201crecorrerla\u201d, y por fin estamos en ese punto: seleccionas origen y destino, inicias la ruta y pasas a un modo inmersivo pensado para seguir el camino como si estuvieras caminando por el centro.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"381\" height=\"782\" src=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/preview-ruta.png\" alt=\"Vista general de la ruta en MallPath antes de iniciar el modo inmersivo en WebGL\" class=\"wp-image-282\" style=\"aspect-ratio:0.4872233697255828;width:215px;height:auto\" srcset=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/preview-ruta.png 381w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/preview-ruta-146x300.png 146w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/preview-ruta-6x12.png 6w\" sizes=\"auto, (max-width: 381px) 100vw, 381px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\"><strong>Selecci\u00f3n de origen y destino antes de empezar<\/strong><\/h3>\n\n\n\n<p>Antes de iniciar el recorrido, el usuario elige la tienda de origen y la de destino desde la interfaz. En esta vista general se puede comprobar el trayecto completo y tener una idea clara del camino antes de entrar en el modo inmersivo, lo que ayuda a que la navegaci\u00f3n sea m\u00e1s c\u00f3moda.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Del mapa a la experiencia: un cambio de enfoque<\/strong><\/h3>\n\n\n\n<p>Este paso es importante porque no todo el mundo navega igual: hay quien prefiere ver el recorrido completo desde fuera y quien prefiere seguirlo paso a paso. Por eso, esta vista sirve como \u201cprevio\u201d para entender la ruta global, y luego ya dar el salto al recorrido en primera persona.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"263\" height=\"581\" src=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-a-mitad.png\" alt=\"Ruta en primera persona en MallPath con el motor WebGL durante el recorrido\" class=\"wp-image-283\" style=\"aspect-ratio:0.4527027027027027;width:147px;height:auto\" srcset=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-a-mitad.png 263w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-a-mitad-136x300.png 136w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-a-mitad-5x12.png 5w\" sizes=\"auto, (max-width: 263px) 100vw, 263px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\"><strong>Modo inmersivo: rutas en primera persona<\/strong><\/h3>\n\n\n\n<p>Una vez pulsas \u201ciniciar\u201d, el sistema cambia autom\u00e1ticamente al <strong>modo inmersivo<\/strong>, es decir, la <strong>ruta en primera persona<\/strong>. A partir de ah\u00ed, el objetivo es que el usuario solo tenga que seguir el camino de forma intuitiva, sin comerse la cabeza interpretando un mapa desde arriba.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Preparando el cambio entre modos<\/strong><\/h3>\n\n\n\n<p>M\u00e1s adelante, a\u00f1adiremos la opci\u00f3n de alternar manualmente entre el modo inmersivo y la vista general de la ruta. As\u00ed, si en alg\u00fan momento quieres \u201csituarte\u201d viendo el centro desde fuera, podr\u00e1s hacerlo y volver al recorrido en primera persona cuando te convenga.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"263\" height=\"580\" src=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta.png\" alt=\"Navegaci\u00f3n en primera persona en MallPath con WebGL siguiendo la ruta hacia el destino\" class=\"wp-image-284\" style=\"aspect-ratio:0.45348837209302323;width:165px;height:auto\" srcset=\"https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta.png 263w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-136x300.png 136w, https:\/\/mallpath.ovh\/darkphoenix\/wp-content\/uploads\/2026\/02\/ruta-5x12.png 5w\" sizes=\"auto, (max-width: 263px) 100vw, 263px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\"><strong>Rutas entre plantas casi completas<\/strong><\/h3>\n\n\n\n<p>Otro avance importante es que ya tenemos las <strong>rutas funcionando entre varias plantas<\/strong> pr\u00e1cticamente al completo. Esto era una parte cr\u00edtica del sistema, porque implica conectar trayectos y transiciones de forma coherente, sin que el usuario sienta que \u201cse rompe\u201d la navegaci\u00f3n cuando cambia de nivel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>C\u00f3mo probarlo y ver el estado actual<\/strong><\/h3>\n\n\n\n<p>Si quieres ver c\u00f3mo va el proyecto y probar el estado actual de <a href=\"https:\/\/mallpath.ovh\/darkphoenix\/aplicacion-mallpath\" type=\"link\" id=\"https:\/\/mallpath.ovh\/darkphoenix\/aplicacion-mallpath\">MallPath<\/a>, puedes acceder aqu\u00ed: <a href=\"https:\/\/mallpath.ovh\/app\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/mallpath.ovh\/app<\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ya hemos implementado las rutas en primera persona en el motor WebGL de MallPath. Al iniciar una ruta se activa el modo inmersivo y la navegaci\u00f3n entre plantas est\u00e1 casi completa.<\/p>\n","protected":false},"author":1,"featured_media":285,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-281","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sin-categoria"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rutas en primera persona MallPath en WebGL<\/title>\n<meta name=\"description\" content=\"Rutas en primera persona MallPath ya disponibles en WebGL. Modo inmersivo, vista general y navegaci\u00f3n entre plantas casi completa.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mallpath.ovh\/darkphoenix\/rutas-primera-persona-webgl\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rutas en primera persona MallPath en WebGL\" \/>\n<meta property=\"og:description\" content=\"Rutas en primera persona MallPath ya disponibles en WebGL. 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